5 Demonstrações simples sobre final fantasy 7 rebirth Explicado



Midgar is destroyed in the struggle between Meteor and Holy, but Aeris's spirit commands the Lifestream to congregate and push Meteor far enough away from the planet for Holy to destroy it.

Sephiroth creates another illusion to trick the party member holding the Black Materia to come to Cloud, who takes the Materia and explains to his friends he is a mere pawn for Sephiroth, yet another Sephiroth-clone. Hojo, who has accompanied Rufus to the crater, is at first interested in Cloud, but upon discovering Cloud doesn't have a numbered tattoo, discards him as a failure, annoyed a "failed experiment" is the only one to have made it to the "Reunion" with the true Sephiroth.

With only around a month left until release, this outstanding trailer comes as we eagerly await the game! The story […] Sunil Godhania

Read our expert guide to one of the longest-running and most beloved Japanese role-playing game series of all time.

The Remake project began when Final Fantasy producer Shinji Hashimoto broached the subject to Kitase, Nojima, and Nomura. All three were reaching a stage of life that they defined as "that age": all felt that if they waited much longer, they might not be alive to or would be too old to develop a remake, and passing the project on to a new generation did not feel right.

In this standalone adventure for fans and newcomers, Cloud and his comrades venture across the planet, their fates unwritten, making each step outside the dystopian city of Midgar fresh and mysterious.

In the end the forces of nature prove greater, as despite all their power Shinra crumbles when faced with the planet's true might when the Meteor is summoned and the Weapons awaken.

Upon hearing the party has been hunting the Huge Materia, Cloud joins the fray. When they storm the launch of Cid's rocket, they end up trapped inside as it takes off. Cid discovers he had been wrong in admonishing his assistant, Shera, for ruining his dreams of space flight, and the party returns to the planet on an escape pod.

Before dying, the Weapon fires out energy blasts into the Shinra Building, seemingly killing Rufus and creating a power vacuum at the top of his organization. Midgar falls into chaos. Cait Sith pleads for Cloud and his friends' help, and ends up revealing his true identity as a puppet controlled by Reeve Tuesti, a Shinra executive in charge of Midgar.

The party pursues Sephiroth across the Planet, but they do not search alone, as Rufus also wants to take Sephiroth in and has dispatched the Turks, a group of Shinra special operatives, to carry out the task. The party runs into the Turks several times, and in Gold Saucer they meet Cait Sith, a fortune teller cat robot, who joins them. Barret must confront his past as they return to the final fantasy vii sitio of his former home town, and in Cosmo Canyon Red XIII intends to leave the party, but changes his mind upon discovering the truth of his father whom he had thought cowardly, resolving to protect the planet by continuing to travel with Cloud and his friends.

You’ll also get a glimpse at the gripping story, which sees Cloud Strife and his allies confronted by some shocking mysteries, along with some exciting ways for them to team up in combat.

This content, plus dialogue choices and battles, contribute to the bonds between party members, affecting scenes throughout the game. Watch the full broadcast for details on character skill trees, a soundtrack boasting over 400 tracks, the different features of Graphics Mode and Performance Mode and so much more.

While trailers make it seem like the game will still be very similar to the original, exactly what will unfold is not entirely clear. Additionally, Nomura has repeatedly alluded to "surprising developments" in Rebirth. Similarly, game director Naoki Hamaguchi has teased a "big surprise" for a memorable scene.

The team discussed continuing the 2D strategy, which would have been the safe and immediate path just prior to the imminent industry shift toward 3D gaming; such a change would require radical new development models.[37] The team decided to take the riskier option and make a 3D game on new generation hardware but had yet to choose between the cartridge-based Nintendo 64 or the CD-ROM-based PlayStation from Sony Computer Entertainment.[37] The team also considered the Sega Saturn console and Microsoft Windows.[39] Their decision was influenced by two factors: a highly successful tech demo based on Final Fantasy VI using the new Softimage 3D software, and the escalating price of cartridge-based games, which was limiting Square's audience.[37][40][41] Tests were made for a Nintendo 64 version, which would use the planned 64DD peripheral despite the lack of 64DD development kits and the prototype device's changing hardware specifications.

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